On the other hand, Game Creator provides a similar visual scripting tool, but instead of having lots of small actions, we have fewer and more complex ones. The whole module is a visual scripting tool. Gameflow focuses on exposing as much Unity's functionality as possible.
Here's a small example of how to create a Matrix-like bullet time effect (The scene is composed of a floor and a bunch of rigidbody boxes, nothing else):Ĭlick to expand.That's a question we've been willing to answer! We were lucky enough to get our hands on Gameflow some months ago during Level Eleven and it is a tool that rocks! We know it might seem that both Game Creator and Gameflow look pretty much the same, but here's the difference: With Game Creator you can build entire mechanics with the visual scripting tool, save the game's state with the variable system, drag and drop characters inside the scene that work straight out of the box, create a complex multi-camera system (like the old-school Resident Evil) and a bunch of other stuff. Adventure Kit is a set of independent scripts that help you build your game. Damn it, we still have to work on how to market ourselves. Our Roadmap starts with common modules, such as the Dialogue or the Inventory, but we have planned different combat systems, weapons, turn-based games, etc.Īs for being it similar to Adventure Kit. We're going to support mostly 3D games, whether they are adventure, action or RPGs.
Thanks! For the moment we'll be sticking with free packages as we think that our revenue should come from the main module, not from extensions. You can switch between different cameras, make it follow the player, follow a path in a dolly-rail style and more!